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"The Best Toys and Games of the 1970s" ATARI If your parents were willing to shell out $100 (about $600 today) to be the first on your block with a home-gaming system, you still remember the wonder that was Pong. A simple but addictive video game that featured a single-pixel "ball" that bounced back and forth at increasing speeds between two straight-line "paddles" in a televised game of ping-pong, Pong was originally introduced by video game developer Atari as an arcade game. By 1975, they figured out how to corral the game into a small, home-gaming console that hooked right up to any TV. Home Pong (released under the Tele-Games name until Atari rebranded it the next year) debuted during the holiday shopping season and launched a revolution -- plus a successful lawsuit from Magnavox to retain the rights to the original technology. Atari happily shelled out $1.5 million to keep its name on one of America's first home-gaming consoles, and more sophisticated systems followed soon after. BABY ALIVE Per the jingle, Baby Alive was soft and sweet. She could drink and she could eat. Introduced by Kenner in 1973, Baby Alive had realistic features, including a mouth that really moved and special powdered food packets that could be mixed with water and "fed" to the doll. Specifically created to mimic the care of a real baby, the doll also drank from her bottle and needed diaper changes after she was fed. By 1980, up to 1 million Baby Alive dolls were sold every year. A talking version was released in the early '90s, and revised again in 2006 when Hasbro took over production of Baby Alive, making the look of the doll more cartoonish and less realistic than the original, which is prized by collectors. CHUTES AWAY "Chutes Away is so much fun your kids may never stop playing it," Dick Van Dyke shared in TV commercials for the 1970s parachute game. The electronic game had a spinning wheel map where you looked through a view finder and piloted a plane (using hand controls) over a target; once aligned, you'd drop an air rescue parachute into the bucket and yell "Chutes Away!" CLACKERS With a simple design and a small price tag, Clackers held plenty of charm, even if their repetitive noise could wear on a nerve. The version that became every kid's obsession in the early '70s featured two brightly colored, tempered glass balls secured at the ends of a sturdy string. Users grabbed a tab in the middle of the string and bobbed it up and down, causing the balls to bang together with an addictively satisfying clack-clack sound. With some practice, players got good enough to bang the orbs together over the top of their hands, too. It didn't take long for the balls to present problems, banging small hands and arms into painful injuries. The toys were eventually taken off the market, but a safer version emerged in the 1990s and is available today. EVEL KNIEVEL/DERRY DARING STUNT DOLLS In the late '60s and early '70s, cycle riding stuntman Evel Knievel held adults and kids alike in his thrall. The seemingly fearless former insurance salesman was willing to risk life and limb to pilot his custom Harley- Davidson motorcycles over broader obstacles and wider chasms, all in the name of entertainment. And just in time for the 1973 holiday shopping season, Ideal Toy Co. debuted the Evel Knievel Stunt Cycle play set, which consisted of a posable Evel action figure, a windup replica of his cycle and a red plastic launcher to send the mini Evel flying. By 1975, girls could get in on the action, too, with the introduction of the Derry Daring doll, based on stunt cyclist Debbie Lawler. Though the toys were popular, both play sets came with a comparatively hefty price tag. As both cyclists increasingly battered their bodies, and their televised performances became less frequent, the toys' popularity waned. But you can still find official Evel Knievel toys online. GAME OF JAWS This 1975 game from Ideal was created as a tie-in with that year's biggest movie blockbuster: Jaws. It was one of those nerve-wracking games, like Operation and Perfection, where you had to use a skillful touch to both achieve something and prevent another thing from happening. If you didn't, the game would end quickly and surprisingly, perhaps even startling some players. In this case, players used a hook to remove various objects from the mouth of a plastic, cartoony-looking great white shark. The shark's jaws were held open by rubber bands and kept open by the weight of the objects in them (items like a shoe, a gun, a wagon wheel, a jug, a camera, a car tire, a walkie-talkie and an anchor, and more ominous thinks like a fish bone, a human bone and a human skull). As objects continued to be removed by players, the shark's jaws kept closing ever so slightly -- before they ultimately snapped shut altogether on some poor player's hook. MASTERPIECE "Your favorite Rembrandt is on the block and you are bidding for it against a dazzling array of eccentric art speculators. Should you go even higher? What if it's a worthless forgery? You'll find out when you play Masterpiece, an exciting, suspenseful trip into the elite world of the international art auction," shared Parker Brothers (now owned by Hasbro) of its 1970 hit board game. Bluffing and luck certainly came into play, but the real bonus was that the game helped many young players pass their future art history college courses with ease. MATTEL ELECTRONICS FOOTBALL The late '70s/early '80s was a golden age for handheld electronic games, and among the most popular of those were sports games. Once of the most enduring favorites was Mattel's electronics football game. The handheld device had an illustration of a football field on it, across which users, playing against each other or against the computer, would use buttons to design plays, and maneuver, little red dashes of light representing players. The incessant beeping noises made throughout the game were heard during many school recesses in that era and may have led to the game being among the toys most confiscated by annoyed teachers. MERLIN The same year that Simon (see below) debuted, Parker Brothers introduced another battery-powered wonder -- the bright-red, phone-shaped Merlin. Invented by NASA employed Bob Doyle, his wife Holly and his brother-in-law Wendl Thomis, Merlin is one of the first true handheld games, and its similarity to a touch-tone phone made it easy to learn for most players. Unlike Simon, which offered players an increasingly challenging version of the same gameplay, Merlin (sometimes called Merlin the Electronic Wizard) offered players six different games, including tic-tac-tow, blackjack, a follow-the-leader game similar to Simon, a code-breaking game called Mindbender and more. Merlin and Simon ushered in the era of electronic toys and shared the cover of Newsweek's 1978 Christmas issue. Both toys retailed for around $25 and took the holiday shopping season by storm. In 1995, Parker Brothers offered up a single-player version called Merlin: The 10th Quest that expanded the game options to 10 and talked to its players. Plenty of the original Merlin consoles can be found for around their original asking price on eBay. PET ROCKS Advertising copywriter Gary Dahl was listening to some friends complain about the money and effort required to care for their cats and dogs when he jokingly suggested a rock might really be the ideal pet. Wondering if he could actually make that work, Dahl convinced coworkers to front him some cash, bought a bunch of rocks from a local supply store (which sourced them from a Mexican beach) for a penny apiece, and housed them comfortably in cardboard pet carriers complete with ventilation and straw bedding. He hauled his pint- sized creations to a trade show for new toys in August 1975 and was overrun with orders. Kids and amused adults clamored for the novelty pets, which sold for $4 apiece and fit nicely on a desk at school or work. Dahl sold 1.5 million Pet Rocks, earning a buck on each sale and becoming a millionaire in just six months, before the fad lost steam. Since the early 2000s, Dahl's original Pet Rocks have experiences a renaissance, selling for seven times their original price from online retailers and the official Pet Rock website. The rocks have appeared in films, video games and on Sesame Street, and are a popular accessory for K-pop stars, taking the trend worldwide. PUNCH-ME! If you were an energetic kid in the early '70s with an unquenchable urge to pop Popeye in the nose or bash Batman in the belly, Punch-Me inflatable toys were the answer to your parents' prayers. Punch-Me's were tot-size vinyl bags, weighted to the bottom and printed with a life-size version of popular kiddie characters. Give 'em a good sock and they'd bounce back up for another round. Also marketed as Bop Bags, the walloping wonders came in several sizes and let kids go toe-to-toe with clowns, superheroes and their favorite cartoon characters. A few were admitted head-scratchers, such as Flintstones toddlers Pebbles and Bam-Bam, a darling dolphin, and even poor Frosty the Snowman. But any toy that could keep kids from beating on their siblings was sure to be a hit with Mom and Dad, and a version of these inflatable boppers has stayed on the market ever since. ROCK FLOWERS What groovy gal could resist famed disc jockey Casey Kasem telling her that show could "get your own rock scene together with the groovy new Rock Flowers from Matell." All she had to do was convince her parents to buy her the three "outta sight fashion dolls dressed in WILD rock costumes," pop the plastic record that came included onto her record player, snap the 7-inch dolls into the posing stand atop the record... and boogie! A neon-clad, funked-up, rock star answer to Deluxe Reading's Dawn dolls, which were introduced the year before, Lilac, Heather and Rosemary cost $2.50 and spawned their own line of paper dolls. Though Mattel tried to bolster sales by forming a real-life Rock Flowers band (Rindy Dunn, Ardie Tillman and sometimes-actress Debra Clinger), who charted the cheesy love tune "Number Wonderful" at No. 95 on the Billboard Hot 100 in 1971, the Rock Flowers wilted by 1974. A full set, including late additions Iris and Doug, could now set you back moore than $100 on resale sites. SHOGUN WARRIORS Matell's Shogun Warriors line of toys, produced mostly from 1977-80, consisted of various large and small robots based on characters in Japanese TV shows. Some of the Shogun Warriors were among the ultimate "You'll shoot your eyes out!" style of '70s toys, given that kids could press a button and shoot out the robots' flying fists of fury, sometimes sending them across the room! That feature was also on one of the most notable additions to the Shogun Warriors line: Godzilla. Along with being able to shoot his fist out, kids playing with Godzilla could press a level on the back of his head to have a strip painted with flames come out of his mouth. SHRINKY DINKS It isn't often that your mom and dad actually allow you to put your toys in the oven. Such was the case with Shrinky Dinks, the superstars of the 1970s arts and crafts world. Shrinky Dinks were invented in 1973 by Wisconsin housewives Betty Morris and Kathryn Bloomberg as a project for their Cub Scout troop. Thin sheets of polystyrene plastic were printed with kid-friendly images that children could color with markers, colored pencils or acrylic paint, then pop into the oven. Heat caused the plastic to shrink and become thicker and more rigid, all the while retaining the color the kids applied. A hole could be poked into the plastic before baking so the finished products could be made into jewelry, keychains or ornaments. The finished Shrinky Dinks could also be turned into pins or magnets with a dab of glue. The ladies set up a table at the Brookfield Square Mall during the holiday shopping season, sold more than 3,000 kits in 10 days, and raked in $50,000 before they knew it. Less noxious than their chemistry cousin, Super Elastic Bubble Plastic (see below), Shrinky DInks are still loved by parents and kids today. SIMON The makers of one of the most popular toys of the late '70s were so certain their product ould be a hit that they hosted its 1978 launch party at New York City's star magnet disco, Studio 54. Blending the skills of toy designers Ralph Baer and Howard Morrison with the software programming talents of Baer's business partner Lenny Cope and Temple University computer science instructor Charles Kapps, the brightly colored, circular simon used sight and sound to addictively challenge players' short-term memory. The game could be enjoyed by a single player or groups up to four and got progressively more challenging as players' skills improved, which meant Simon fans rarely tired of the game. Simon retailed for $24.95 -- equal to about $125 today -- when Milton Bradley first introduced it. But its portability, ability to appeal to all family members and lasting entertainment value made Simon one of the hottest sellers of the '78 holiday shopping season and beyond. Over the course of several decades, Milton Bradley and its successor Hasbro introduced larger and smaller versions, but kept the same musical follow-the-leader premise. An original Simon handheld game can still be purchased -- for less than its original price! SPEAK & SPELL If you're a youngish grandparent currently telling the grandkids that you learned to spell with blocks and flashcards -- none of these newfangled apps and devices -- well, that's possibly stretching the truth. In 1978, Texas Instruments, whose handheld calculators were new making math class much more palatable, debuted the Speak & Spell. Operating on the same idea as a calculator, the notebook-sized learning toy "spoke" to its user, asking them to use the lettered keys to spell specific words. Get it right and reasonably human-like voice would say so, then offer you another world. Get it wrong and you had to try again. Eventually, the original technology became outdated, and the games were discontinued. Toymaker Basic Fun reintroduced a version of the classic Speak & Spell in 2019, and it's still available today. STRETCH ARMSTRONG Admit it: If you owned a Stretch Armstrong doll back in the late '70s/early '80s, chances are you eventually let curiosity get the better of you, and you just had to find out what was inside of this little blond-haired, bare-chested, wrestler-like action figure. Debuting in 1976, the rubber man filled with gelled corn syrup was on everyone's holiday list. You could stretch out Stretch to ridiculous lengths without breaking him, no matter how hard you and a pal may have pulled. If you ever performed exploratory surgery on old Stretch, after cutting into the muscleman's latex rubber out of skin, out spilled a gross, jelly-like substance that could retain a shape for a short period before reverting to its original shape. You didn't know that at the time; all you knew was that the cutting open of the doll marked the end of Stretch Armstrong's stretching days. SUNSHINE FAMLY For moms and dads fresh off the flower child scene, rural families who found Barbie and Ken just too hoity-toity, and Little House on the Prairie obsessives, 1974 was a banner year. Courtesy of Mattel, doll aisles now included The Sunshine Family, a trio of countrified dolls that included brunette papa Steve, mama Stephie (a Melissa Sue Anderson lookalike who wore simple sandals if she wore shoes at all), and their towheaded baby girl Sweets, who came clothed in a rustic cloth diaper. Unlike Barbie in her towering townhouse, The Sunshine Family lived in a simple, one-story home and ran a craft store, which they filled with macramé goodies and stuff they created with their potter's wheel, spinning wheel and repurposed items -- "homey family activities" according to the ad. The sets encouraged kids to be crafty too, turning fast-food boxes, tuna cans and toothpaste boxes into furniture for the family. The dolls were an instant hit, and additional play sets, family members and friends soon followed. But by 1978, yuppies were popping the collars of their Izod polos, disco ruled the airwaves and the sun had set on The Sunshine Family. SUPER ELASTIC BUBBLE PLASTIC What comes to mind when you're asked to name the most memorable smells from your childhood? Dad mowing the lawn? Mom's pot roast and cookies? Play-Doh and Crayolas? How about polyvinyl acetate known as Super Elastic Bubble Plastic? Introduced by Wham-O in 1970, the rainbow-colored goo came in a tube that tots formed into a small ball and jammed onto the end of a straw. By blowing for all they were worth, kids created multicolored orbs with a texture somewhere between a bubble and a balloon that could withstand a roll across the grass, a game of catch or even a couple of gentle kicks. But, oh, those fumes! Breathe them in or make a bubble too close to Dad's grill and disaster loomed. The toy was discouraged for kids under 5 and pregnant ladies, and most parents opted out well before the product was discontinued in the mid 2000s. But for those of us who lived to tell the tale, core memories were made. - REMIND magazine, Nov./Dec. 2025. ###
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